

Fixes the issue of parts having very high drag.Fixes bug that would cause fuselages to lose their texture.Adds heatShield and maxTemperature property.Fixes issue with the parts having their z-offset flipped.
SIMPLEPLANES MODDING HOW TO
If you want to try this out, but don't know how to make 3D models, the source code has a folder with some. This is Blender's default behavior.Īgain, models must be triangulated, or they won't work.

Export orientation should be -Z forward, +Y up.Any 3D application has this as an export option/modifier that you can apply easily. Models must be triangulated (every face has 3 sides).Note that there is another part called _root inside it, which is the part all the faces are attached to. This is the part that you should attach to the rest of the craft. When positioning the model, there is a part named _handle in the center, that you can use to move and rotate the model. High-poly models will mean many parts are generated. Make sure you're paying attention to part count. There are a few options to change, then just press "Import" and the mod will do it's thing. obj files into SimpleRockets 2\UserData\Mesh2Craft\Models and they will appear in the menu. They don't require any mods to use, because the models are rebuilt using stock parts. The benefit of this approach is that the crafts are 100% stock. For example, instead of adjusting tiny parts for hours to get a logo just right, you can simply trace the logo in a program like Blender in a few minutes, and let the mod recreate it in-game for you.

The goal of this mod is to make complex and intricate designs easier to make. It rebuilds triangulated models face-by-face using fuel tanks or structural panels. Mesh2Craft is a mod that lets you import 3D models using stock parts, meaning the crafts themselves don't require any mods.
